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| Old, Archived Dead Threads Graveyard 3 | |
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+17autumnelle Ullwera mac SimEm Sugah ilikefishfood Astral Faery AdriannaSimmie Nancy01905 Hollymaniac Grykon clc Caleb_71 WittyKitty Nonni Hunter soloaris 21 posters | |
Author | Message |
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Astral Faery
Age : 55
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Thu Feb 10, 2011 2:04 pm | |
| Aw, thank you, Jackie and Em. It's good to know you guys don't care if it's an actual story or just regular ol' gameplay pics. I sure am enjoying my kingdom and have been playing it a lot lately. It's really fun right now, because the firstborns are all growing into teens. I can finally find out what kind of sim they're each going to be and what they're going to want out of life - and whether or not they're going to be able to achieve any of their goals. I was tempted to start with different sizes of families (like in the prosperity challenge), but decided to go with couples, instead. That way, all children are born in the hood and will be closer to the same ages. Plus, there is that whole bonding thing - me bonding with my sim kidlets! I had a hard time attaching to the ready made kids, too. So starting with just couples was the way to go for me. I have a really, really important job for all of you. I'm going to need help playing matchmaker. Now that all of my original couples are getting too old to have more babies, the second generation will need to get under way. There won't be too many more babies coming, so I can start planning out potential matches. Just keep in mind that the heir cannot marry below his/her station. I want the families to marry each other, not bring NPC's or service sims into the families. I would love it if you guys would give me a hand in that. And not everyone of them will get married - I have more kids than I really wanted for the second generation. I'll write down everyone's personalities, because it's not really fair to match everyone up by looks alone. It will be difficult finding a good future princess. I could also use some input about Uni. The royal and noble children will all go to University. The rest will not. My question is, how long should Uni rotations be, so the rest of the teens in the kingdom (merchant, noble, orphans, and gypsies) don't age into adults too soon and all the teens stay about the same age? Does that make sense? I don't want to play all the Uni years at one stretch, because I'll get bored out of my mind. So...help please? | |
| | | ilikefishfood
Age : 59
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Fri Feb 11, 2011 12:42 pm | |
| Ooooooooo..........I'd love to weigh in on your match-making adventures. I'm the mistress of simmie manipulation! Please do post the deets on their personalities and turn ons and offs, so we can get some ideas. I agree that looks are not the only consideration, and with TS2 having two pretty simmies is no gaurantee that kids will turn out good looking too. Goodness knows I've had some shocks over the years! I however - drama queen that I am - think it'd make for an interesting story line if the heir DID fall in love with someone below their station. I have a hacked wedding arch (that I can find the link for) that allows any two simmies on a lot to marry. They don't even have to know each other, they can even be already married (teens and YAs can get married and all that). It's great for arranged marriages...or if you're playing some sort of alternative game, a polygamous arrangement. So, technically, you could have an heir all madly in love with like a servant, but be forced to marry someone their parents picked for them. Wonderfully evil, aren't I?! What? It's totally realistic!!! I'm just sayin!' lol! You're probably really sorry you asked for help now aren't ya? Well, that's my two cents worth. (for now! ) I'm so pleased you're finding time to play...and hope by now Harry has made it safely back home. May you have a quiet and comforting weekend. | |
| | | SimEm
Age : 44
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Fri Feb 11, 2011 1:40 pm | |
| Helping you play matchmaker sounds like fun! Whenever you give us a rundown of who all the potential partners are. I'll cast my votes. Let us know what kind of chemistry the have with each other if you can. Not that they have to be matched by chemistry. Toni has me thinking of some fun mismatch ideas too. What I used to do with Uni is send teens to college when the had 8 days until adulthood and made each of those days equal to one semester at college. I played one semester at a time though. Now I've started making one year at uni being equal to one rotation in the hood (3 days), but I'm manually aging everyone, so teens the same age at home, would be adults while their peers are at college, but they don't really age yet. Maybe you should try a test sim and see how long you like playing uni for one stretch and then adjust the timing to that. I don't think I ever play more than two semesters at a stretch at university, but I don't really play regular households for much longer than that at once either. Do you have the college clock? I think it's from MATY. It lets you adjust the time each semester lasts and to let sims take their finals and end a semester early. I use that a lot because it's pretty easy to have sims pass their classes even when the semester is half the normal length. | |
| | | ilikefishfood
Age : 59
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Fri Feb 11, 2011 2:05 pm | |
| Oh yeah...about the uni thing. I just use TwoJeff's Sim Blender to add days to the lives of the new adults (who didn't go to college) so they're the same age as their YA friends when they graduate from uni. I use TwoJeff's College Adjuster. It also allows immediate graduation. You can also change majors, GPA and semester grades...so if you want memories of making the dean's list, and graduating with honors and high honors etc...you can immediately set the semester grade, send them to their exam and let them get the appropriate memory. I zip mine through all eight semesters as quickly or as slowly as is my whim~ | |
| | | Astral Faery
Age : 55
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Fri Feb 11, 2011 7:29 pm | |
| Cool - thanks so much for your input, guys. I'm glad you understood my question - I just want the all the teens (whether college or not) to age into adults at the same time. It just seems silly to me that if the prince goes off to college, then a peasant that was born in the same season would age into adult before him. I play my rotations by season - each season is 6 days long. And not being a Uni fan, I will probably adjust the college semester length. I had a college adjuster, but took it out when I put in the one by TwoJeffs since it controlled private school, too. Mismatching will be kinda fun, I think. And I think arranged marriages would probably be a good idea. We'll have to see how things go. Sometimes sims have a mind of their own. Toni - I would definitely like the link for the arch. That will come in very handy. Also, could I trouble you for your default eyebrows again? I keep forgetting to change them. I looked up the clothing changer thingie you suggested on MATY, but read that it conflicts with Inteen. I've tried manually selecting nonfamily sims (boolprop and shift/click and make selectable) - they can pick out clothing but when I have try to have them set an everyday outfit, nothing shows up. Also, I ended up with more kids for the second generation than I thought I would have, so I may need suggestions on what to do with the extra. I was thinking of starting a brothel where a couple of the surplus females can work - then any babies they have could be sent to the orphanage. That would be kinda fun. It would give my romance females something to do and populate my orphanage. Originally, I started with the maximum family amount because I was going to be a ruthless sim goddess and not all of them would survive. Random events would be rolled at the beginning of each rotation, and there would be things like war and crop failure and maybe fires and such. I wanted to make sure I had plenty of sims to survive and carry on. But, being the big ol' softie I am, I got attached and didn't have the heart to carry out my evil deeds. And now I have so many stinking sims for the second generation I don't know what to do with them all. So many families have had multiples, even more than the ones you've met so far and I'm constantly fiddling with my multiples settings. I don't want to shut them off, because I like an occasional surprise - but it's getting ridiculous. I have a lot of pics to post - like 28 or so, so I'll try to get that done tomorrow. You guys are way behind where I am in playing. Thank you so much for your input - I'm happy you guys are keeping up with my adventures. I sure am having fun with it and hope to get some playing done tomorrow (after I post pics, of course!) | |
| | | ilikefishfood
Age : 59
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Fri Feb 11, 2011 8:39 pm | |
| Ooooooo...yes, I think the clothing changer conflicts with inTEEN. But there's a clothing rack, that if you select a visiting/NPC simmie and they use the rack, they can change all their clothes. I'll try to track it down. I think it was at MTS, but I've had it for so long, I'll have to scrounge around. lol!
The wedding arch...was originally done by Marhis, tweaked by Inje Jones and then updated again by Marhis. It works like a charm and because it's a hacked object, it doesn't affect global coding or anything like that. Here it is.
The default eyebrows are here.
Have fun! :wigglypig:
EDIT: Bingo! It wasn't as hard as I thought. Here's the clothing rack. It doesn't day anything about conflicts, but you may still want to run the hack conflict detector. I've had it in my game for years, and while I don't use inteen anymore, I'm pretty sure I had it in when I did use inteen (in fact, I was a tester for inteen back in the day). Perhaps try it out on a test neighbourhood, and see how it goes. | |
| | | Ullwera
Age : 61
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Sat Feb 12, 2011 4:10 am | |
| I did a story ones and had to many siblings, I put some of them in a monister as nuns or munks and some did fell in love with the same gender. I use TwoJeff´s college adjusters aswell I think it´s great. To help you to be a machmaker sounds fun I would love to vote for potential partners. | |
| | | ilikefishfood
Age : 59
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Sat Feb 12, 2011 4:52 am | |
| I was going to suggest the convent or monastery thing too. I've got an orphanage run by nuns, but I moved in townies who had not their sexuality established (they hadn't checked anyone out yet, so they were neutral). They do roll occasional wants to whoo hoo or kiss, but not anyone specifically. I just ignore them and the wants come less and less. Though I do have a monk who lives next door (two houses, one big lot). My plan was to allow some inappropriate feelings to develop between him and the young nun...but I hardly play the lot. Of course, I could let a couple of the nuns tickle each other or throw food (do you know that makes friends fall in love?!) and let whatever happens happen But speaking of sexuality, you could make some of the extra simmies gay, and as long as you don't have one of those babies for all mods...they can just have life-long, child-less relationships. I hear you on the death thing. I'm, dreading the day when my elder simmies die. I remember when I played the game the first time and didn't know how to control anything, and Daniel Pleasant aged and then died in the middle of his grandsons birthday party! I was devastated! I didn't play for days afterwards, and spent the time combing the net for tips on how to stall aging and ultimately dying. This traumatic experience I do believe was the birth of my simmie-manipulation-and-control-itis | |
| | | Astral Faery
Age : 55
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Sat Feb 12, 2011 12:30 pm | |
| That's a pretty good suggestion, Ulli - I might do something like that. I'll wait until everyone reaches teen hood before deciding what their fate will be. I do like the idea of having some childless relationships. Too many stinking kids already, lol. Toni - thanks so much for the links, love. I've had the boutique before. Do you know if it's compatible with AL? Most likely it will conflict with my updated shop at home coat rack. But I only got that to change my preggo simmies into maternity wear. I don't need it as much now that I found some beautiful medieval maternity wear. I downloaded the wedding arch by Marhis (that avatar he or she has is seriously cracking me up! ). That will come in SO handy because in the middle ages marriage wasn't always about love, but convenience and profit. There will most definitely be mismatches - muahaha. I'm picturing a romance sim forced to settle down with someone they are not particularly happy with - and be expected to produce heirs. I didn't know that flinging food and tickling could make sims fall in love. How interesting and a little frightening, if that's not what you had in mind for those sims. LOL with your Daniel Pleasant story! I'm sure it was traumatic at the time, but funny as heck now, lol. With my very first sims2 sims, I decided to let them grow old and die naturally. And when Tara Granite did, I was just so torn apart. I decided not to let her husband die, and one of their future grandaughters-in-law went to college to study paranormal. I had her earn the reward and brought Tara back - then decided I'd never let a sim die again, lol. I've already given Father Brannigan a few (several!) extra days to his life. It's not fair that he should start as an elder and have less time on his ticker than everyone else. I will probably let his daughter grow into an elder and then let nature take its course. I can't keep them forever, the kingdom would get too big. Ok I promised pictures. I've been very lazy about posting pics and I need to get you guys somewhat caught up since I'm thinking about traipsing off and playing today (in between about 30 loads of laundry, lol). So I promised to let you know what the merchants were up to. Well I kinda forgot to take pictures of the Goldfinger family. I guess they were boring during their fall rotation. The only thing that happened with them is that their business rose to rank 9. Congrats to them. The Silvertouch Family - MerchantThe Silvertouch family own an entertainment business where they charge sims by how much time they spend there. There all sorts of games in the back room for patrons to engage in, and Brogan cooks two or three times a day for everyone. They used to leave their doors open 24 hours a day, but for some reason Brogan and Jake don't like to go woohoo while the business is open. Can't figure out why - their door locks, but to each their own. For the business owners, I give them time to themselves every couple of days for possible procreation. I don't prompt anyone to reproduce - whatever family size they end up with is entirely up to them - and that's based largely on aspiration. Family sims will try more often for a baby. Others just like to have fun. Anyhoo, I thought this was funny. The dogs Yin and Yang, were apparently foodless and they both asked a complete stranger to fill their bowls. I love these dogs - they're so well mannered and only had minimal training. I just realized with my current rotation, though, that they're almost senior dogs. Why didn't I get them a doghouse so they could have puppies? Dangit - it's probably too late now. Christabel is just a doll. She is really playful and I often find her in the tub playing pirate. No doubt she heard of such things from the many patrons that come through the business doors. "Blubb blubb blubb" The Silvertouch family's business has reached rank 7. The Tailor Family - Peasant Ok this seriously ticked me off. A thief broke into the house one night. The peasants don't have burglar alarms or phones. I roused Pierce from his bed so he could, I don't know....do something. So Pierce proceeded to panic offscreen while the thief snatched up one of the dining room chairs - valued at $950 a piece. And then another... And another. And then he stole away into the night giggling to himself - and Pierce did nothing! This is where Maxis fails. Why can't we direct a sim to go kick the thief's butt? Instead of standing there panicking and dancing in place, like a child. I was so mad! So this is where I but in - to fix maxis stupidity. I gave them 4 kachings - bought 4 chairs, and let them keep the extra $200 for bills/taxes. I don't view this as cheating - just fixing game retardedness. Besides that, with taxes at $100/day, the extra money didn't go very far. Guess what? Benett engages in some serious conversation over the ol' fishing hole with his dad. Aliana continues to work on her sewing in her free time. The Scrapper Family - Peasant Simon catches a rainbow trout! These are worth some serious money and will help pay bills. Even though most of my peasants are good fishers, I only let them use the cheapest lures to keep the fish they catch not worth very much. So it's rare and impressive when one catches something like this. Griffin(left) and Gavin(right) grow into seriously cute toddlers. How cut is this picture? I didn't even set it up - they just did it on their own. Simon and Eliza are probably trying to make more. They are both family sims. The repo man came at one point and took something because they were behind on their taxes. Luckily it was something minor and I was able to replace it easily. Griffin and Gavin as even cuter children. Which one will be heir? The Farmer Family - Peasant I have the most pics from this family. When we last left, poor Caleb was a plantsim and had to do a terrible deed to be cured, or risk leaving his wife and family to live out the rest of his days at the gypsy camp as a plant. Horrible deed done, he holds the cure in his hand. Will it work? Success! Evil witch Morgana wanted to witness the transformation, and once it was complete, hopped on to her broomstick... and flew high above the rooftops back to her evil little castle. Benett came home with Gemma after school one day and joined her at the fishing hole. He caught a jumbo catfish! He can take that home and feed his family. Then he caught a jumbo bass! Then a small bass. He's caught enough food to feed his family for three days - half a season in this game. Finally Gemma and her dad catch something, too. It's about time! Lance grows into a beautiful child. I mean, this kid is gorgeous. Just look at that face. Since the family had a boy, he is the heir. Gemma will be free to pursue whatever romantic interest comes her way. I was actually going to post more (honest!) but photobucket is deciding to be temperamental. Next time I post, it will be fall for the orphanage and gypsy camp. | |
| | | soloaris
Age : 66
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Sat Feb 12, 2011 3:20 pm | |
| Good for Caleb that Morgana's elixir worked so he did not been unfaithful to his wife for nothing, Ha, ha Morgana rides her broom, I like her a lot, she is Evil but realy cool Don't like that Repo man, sometimes when Sani have other thing to do, then pay his guilts ... that guy comes and take something, and for the most one don't know what, and in the end one misses something and thats it ... he is sneaky! Lance Is realy a beautiful child, I had a unicorn ones his name was Lanze ... Lanze is a carak's in one of my short comics Like always your photos and story line was superb and real funny! So thanks for this time Astral my girl and happy Valentine! | |
| | | ilikefishfood
Age : 59
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Sun Feb 13, 2011 5:16 am | |
| What pretty children you have!...and Christabel is a riot! I want to see how her life turns out. She seems so adventurous! I hope when she grows up she does something totally unconventional for a woman to have done in Medieval times...like starting her own business, marrying her servant, and being a wild success...and maybe becoming the most influential person in the town. I'm just sayin!' She's a spitfire is all I'm sayin!' I'm so glad that Caleb is back home where he belongs, but I'm very worried about why Morgana is so very happy. Did Caleb 'leave something with her?' Is she going to add to your population explosion?! She looks suspiciously smug! Hmmmmm...... Those dogs are precious! Awwwww..... About the tickling thing...that one just builds up friendship really fast, and on dates simmies are always hankering to tickle their date, so I'm guessing that's a good thing. But for sure the food throwing leads to love. I was horrified when I had one very hetero male simmie threw food at his very hetero buddy and they fell instantly in love! I'm totally cool with the gay thing, but not these two boys! I had some serious procreation plans for them! I had to make a fast exit without saving! Beware! Hope you're getting down with some serious playing this weekend. I'm working today but don't have to be in until around noon, so I'm off to spend a couple of hours in Christophe Harbour. | |
| | | Astral Faery
Age : 55
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Sun Feb 13, 2011 10:01 am | |
| I didn't know you made comics, Jackie - how cool is that? Nice drawing, I like the name Lanze.
Thank you for your comments. Yes, Morgana is evil, but don't we all just love to have someone to hate? That's what she's for - and to fix problems in the kingdom that I wouldn't be able to fix because of the rules. But alas, her services are not free.
Toni - thanks, doll. NO Morgana is not preggo with Caleb's illegitimate spawn, lol. She's smug because she's a control freak, and bending the mind of others to her will is her specialty. She's mostly content to hangout in her castle with her servo, and take advantage of those who are careless enough to stroll by, but she won't hesitate to take advantage of a situation where she can profit.
Christabel is rather adventurous, and she rolled popularity for her aspiration. That will suit her well, because she is the heir to the Silvertouch business (so she will be running her own business), unless her parents end up having a son before they're too old - time and fertility are running low - so that's doubtful.
To keep the business going, she will be expected to marry and reproduce. I'm already trying to figure out who she's going to end up with. Reeve (a non-heir from one of the noble houses), might make a cute mate, we'll have to see what aspiration he ends up with.
No play time today because we have a family day planned, but I'll hopefully find some time next week - the kingdom is pulling at me something fierce, lol. | |
| | | ilikefishfood
Age : 59
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Sun Feb 13, 2011 11:40 am | |
| - Astral Faery wrote:
- - the kingdom is pulling at me something fierce, lol.
It's pulling us too honey! It's pulling us toooooo! Eagerly awaiting your return to the Grove. Looking forward to seeing how my darling Christabel turns out. She has stolen my heart! - Astral Faery wrote:
- She's smug because she's a control freak, and bending the mind of others to her will is her specialty.
Charming! Still...these characters do make for terribly interesting story lines.....so bring it oooooon! - Astral Faery wrote:
- I didn't know you made comics, Jackie - how cool is that?
Me neither Jackie. I totally missed that! You should post some of your drawings (with translations please ). | |
| | | Sugah Admin
Age : 65
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Sun Feb 13, 2011 4:34 pm | |
| I am so far behind, as always. Please forgive me. Ari, your medieval families and settings are SIMply awesome to behold. It sooo takes us back in time. I marvel at your creative gameplay and beautiful screenshots. - Quote :
- Griffin(left) and Gavin(right) grow into seriously cute toddlers. How cut is this picture? I didn't even set it up - they just did it on their own.
They truly ARE darling toddlers, esp. Gavin. VERY cute pic and great capture! The Repo Man is one dapper dresser! All Repo Men should look so sharp. Love Yin and Yang! Woof! The snapshot of stunning (but evil) Morgana flying high above the rooftops is awesome. It is so much fun to read your witty captions and see your gorgeous screenshot, m'lady. Keep up the SIMply fabulous work and thank for your sharing, as always. PS I didn't know you did comics either, Jackie. DO share. | |
| | | SimEm
Age : 44
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Mon Feb 14, 2011 5:04 pm | |
| That is really lame that sims can't do anything besides freak out while they're getting robbed. In the original sims, weren't sims able to fight burglers? Or am I imagining that? I wonder if anyone has come up for a hack to let sims defend their homes from being robbed.
You have such pretty sims and the settings are great. I'm glad that the trip to see Morgan worked and Caleb was cured. | |
| | | Astral Faery
Age : 55
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Tue Feb 15, 2011 9:26 am | |
| Thanks Toni, Sugah and Em! Ok I have a couple more to share, and this will complete fall in the kingdom. I really need to get you guys caught up because something important happened. The Orphanage/Abbey Anastasia has grown into a beautiful teen. She rolled knowledge. She is an Aquarius and her personality is: Neat - 4 Outgoing - 4 Active - 4 Playful - 7 Nice - 6 So she's pretty playful, but the rest is fairly in the normal range. Maybe I'll do something really cool with all my teens and post pics of them when it's time to matchmake. Sims do have minds of their own, however, and matchmaking will mean marriage - not necessarily love. Here she gives a noogie to Hope, lol. I kind of regretted adopting Hope - not regretting Hope, herself, but the fact that I set it up as an actual adoption and that I didn't use the tombstone of L&D to spawn a child. Because Sister Mary Rosa adopted her, Hope is now related to her officially and shows up in her family tree as her daughter. But I recently realized that this was a good thing, after all, because someone will be needed to run the orphanage after Mary Rosa passes on. Hope will run it - and when she's an adult, she, too, will adopt a child to take over for her. That way, none of the orphans are saddled into the responsibility of running it. The Sister cracks me up. She's very active and playful, and always needs something to do - except chores! She hates to clean and complains at me all the time, lol. She has an incredible metabolism, too. I am constantly feeding her - way more than everyone else in the monastery. This dang thief has been robbing my kingdom blind. I showed you the pics of his robbery of the Tailor house. But I didn't show you his robbery of one of my other peasant's homes. I was so mad that I refused to take pictures. But this time, I snapped away because the monastery has a burglar alarm. But the first thing he takes is the holy statue!! Who does something like that? I was a bit worried, because he came in through the side entrance where I hadn't put an alarm. He had access to the entire kitchen! But he was stupid and came into the main room, and the burglar alarm went off. Ha ha - you're toast, buddy. Proving that he deserves a 'World's Stupidest Criminals' award, he takes the grandfather clock while the alarm was going off! I was amazed at his stupidity, but happy about it, because the longer he takes, the more likely he is to get caught. He runs out as the police runs in. *facepalm* Then he actually stops so the police can run out and grab him. Finally! This thief is on his way to being taken into custody. The police won. Hooray! After terrorizing 2 homes where I was helpless to do anything, he picked the wrong place to rob. Now he's history. But then...the robber got up and ran off! And nothing else happened! I was so stunned I couldn't even snap a picture. Out of all the robberies I've had while playing this game, I've never had one where the police won and the robber still ran away. And what's even weirder, is that no one in the abbey has hatred for the thief like sims usually do. Sims usually stew for days after they've been robbed, have a -100 with the thief, and often want to see the thief's ghost. I wanted to see the thief's ghost. And since he got away AGAIN, I was going summon him, kill him, and bury him in the back yard of the monastery! Not only did no one hate the crook, no one even remembered the crime. Not a single sim remembered it. It was like it never even happened. I never got a popup saying the crook was caught or got away - it was like it was just nonexistent. So, obviously a game glitch, but I'm sort of pretending that they all forgave the crook (because he still made off with the holy statue and grandfather clock). I'm still stewing about it, but I'm going to let it go and see what happens next. I'm really hoping that crook will pick a merchant or noble to rob - because they have alarms - and some have attack servos. The Gypsy CampYsabel, only daughter of Sigfried, and fathered by a fairy, is a slob. She hasn't a single neat point, and everytime she takes a shower, she leaves a heck of a mess. I'm thinking, with Sigfried being a werewolf (more prone to break things), and Ysabel being so clumsy (more prone to break things), that I may have her study mechanical so she can fix said things when she ages. No education restrictions for her since she's a gypsy. None of my other females learn mechanics. Sigfried isn't very nice. Here he's cheating one of his coworkers during chess. Check out that look on his wolfy face, lol. Things were very tight for the camp for awhile. Poor Sigfried was working his furry fingers to the bone to try to pay the nanny and still keep up on taxes. I scrounged up enough money to buy another easel, and Ysabel spends a lot of time painting. Sigfried does, as well, since he's up most of the night anyway. Between the two of them selling their artwork and Sigfried earning a few promotions, things are finally starting to stabilize for now. It seems kind of lonely at the gypsy camp, though. One of the ideas I had, since I have so many princesses, was to have one become a vampire and send her to the camp. Wouldn't you know, though, that none of them rolled knowledge. Figures. That's all I have for now. Next time it will be the winter rotation in the kingdom. All 5 of the royal children have grown into teens! | |
| | | ilikefishfood
Age : 59
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Tue Feb 15, 2011 10:21 am | |
| Anastasia is stunning, I sure hope she marries well...or at least marries handsome! Love the sister! Ha haaa! Too bad about the robbery being zapped...but absolutely awesome photos! I think it's appropriate though to think that they forgave him. After all nuns and priests are in the forgiving biz. Gosh those NPC replacement outfits are fabulous! What mode of transport does the policeman drive? Is there a replacement for the police car? I'm fascinated by the idea of the Gypsy Camp. Do you have more pix? Can only knowledge simmies become vampires? I thought as long as they befriended a vampire they ran the risk of getting bitten. Can't a personality simmie make friends with a vamp or a family or romance simmie fall in love with one of them? I don't play creatures so I'm not sure how it works. Well I do intend to play witches but without the weird skin and clothing (I have a mod that zaps those witchy effects). I have wiccan friends and none of them have green or glowing skin or wear pointy hats! lol! Love your gypsy bathroom, by the way! But yes, it could do with a bit of a clean up! | |
| | | Astral Faery
Age : 55
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Wed Feb 16, 2011 8:12 am | |
| Thanks, Toni! I love your comments! I can't remember if the police have a custom car or not. Some of the service sims do - like the midwife (social worker) and nanny, but my grocery delivery man doesn't. It could be that I don't have all the replacements, yet. I always think of knowledge simmies when I have one I want to turn into a vampire. But any sim can be bitten, as you've said. Two of the princesses rolled romance - so anything can happen. I'm still entertaining the idea. LOL about your wiccan friends. Yes, Maxis over cartoonizes everything. Thank goodness for replacements, eh? Morgana is simply a witch. I don't have her study a good or evil path, in fact I rarely use any of the Maxis spells. Sometimes I'll have her teleport when I'm too lazy to make her walk, and she brews potions, of course, to help the townspeople. So she's actually neutral, but I play her evil. | |
| | | ilikefishfood
Age : 59
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Wed Feb 16, 2011 8:38 am | |
| Well evil-behaving or not, Morgana is actually really beautiful.
Looking forward to your next installment! Have a great Wednesday~ | |
| | | Ullwera
Age : 61
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Wed Feb 16, 2011 11:55 am | |
| Morgana needs to be evil otherwise it´s not fun. She is a very good looking witch. Anastasia is very good looking too I´m in with Toni she must have a handsome husband atleast. | |
| | | SimEm
Age : 44
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Wed Feb 16, 2011 12:07 pm | |
| I was going to say Anastasia looks so pretty and sweet, then I saw her giving Hope that noogie . . . so maybe not so sweet, but still super pretty. - Quote :
- Anastasia is stunning, I sure hope she marries well...or at least marries handsome!
Too funny! And I agree. The adventures with the burglar are a trip. It's too funny that you got more furious about it than your sims did. I'm wondering if maybe there's some sort of glitch with your police default replacements or something that let the burgler get away. Do you think? Or maybe it's just a fluke. I haven't had that many burglaries in my game really. I wouldn't mind if my sims had no memory of being robbed. It's kind of annoying when they're furious at the robber and going around crying about the break in. The expressions of the wolfman playing chess are hilarious too. The werewolves in the game kind of freak me out. | |
| | | AdriannaSimmie
Age : 50
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Thu Feb 17, 2011 8:36 am | |
| I too am very behind Ari... You totally cracked me up about the robber though. I have to agree that you were more mad upset about it than your simmies were.... I have never seen one get away either and for your simmies to not have any memory of it too? wow I have really enjoyed looking at all of your beautiful pictures and seeing all of the babies growing up. It is all soooo awesome sweetie | |
| | | Astral Faery
Age : 55
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Thu Feb 17, 2011 2:46 pm | |
| Thank you for your compliments on Morgana, Toni and Ulli. She is actually my Varda sim with different hair. I was going to link you to her, except I'm having my usual brain fart and can't remember where she's at. I mean, I know where her file is at, but I can't remember where I offered her for download. I want to say it was for Hunter for October last year - we were using pink for breast cancer awareness - Varda has pink hair (and Varda is a shade of pink or has something to do with pink). Anastasia isn't mean, she has a 6 for nice - so she's rather average - but I think most teens give noogies - except the Dragen twins because they're both super nice. Anastasia has already fallen in love, and I had a feeling it would happen the way it did. I'm happy with her choice because it makes sense. If I ever get you guys caught up you'll see what I'm talking about. And he's certainly not a bad looking guy. He's not swoonably handsome, but he's got his own roguish appeal. You might be right, Em. Though the police show up in the correct garb, there may be a glitch with the override as a whole. I still have an issue with the headmaster not showing up - so anything's possible. And yesterday, one of my school buses didn't show up - though that's very rare. Thanks, Jen! We'll have to see what happens if that crook robs one of the merchants or nobles. Maybe he'll get caught and maybe it really is a glitch. I think all the firstborns, and a few of the secondborns are now teens, so I can post pics of them soon and tell you about their personalities. A couple of them have already fallen in love without my prompting - Anastasia being one of them and the prince being the other. As far as University goes, the rules encourage all royal and noble children to attend, even though the women are not allowed to have jobs. I'm thinking it's kind of a waste to bother with sending them at all. Not sure what I'll do about that yet, but I need to decide pretty soon, because my teens are getting older. Of course, if you read Morgaine's heavily modified rules, women are allowed to have jobs, but I kind of like the idea of the noble wife staying at home with the babies and socializing with the queen and other noble ladies to make friends for her husband's job. And the husband spends most of his time working and gaining the skills that he needs. | |
| | | ilikefishfood
Age : 59
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Fri Feb 18, 2011 3:35 am | |
| OOoh! Look what I found! Default Replacement Community & Residential Trash Barrels! | |
| | | Astral Faery
Age : 55
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Fri Feb 18, 2011 7:05 am | |
| This is awesome! I currently have an invisible trash can override, but I like the barrel idea a lot better. Thanks a lot!! | |
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