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| Old, Archived Dead Threads Graveyard 3 | |
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+17autumnelle Ullwera mac SimEm Sugah ilikefishfood Astral Faery AdriannaSimmie Nancy01905 Hollymaniac Grykon clc Caleb_71 WittyKitty Nonni Hunter soloaris 21 posters | |
Author | Message |
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ilikefishfood
Age : 59
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Mon Apr 04, 2011 6:50 am | |
| Clutter-a-holic has already ripped some crafting benches from Sims Medieval. They're only decorative, but absolutely gorgeous! | |
| | | SimEm
Age : 44
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Mon Apr 04, 2011 10:15 am | |
| - Quote :
- There isn't nearly enough control over characters, and you really can't even pick which sim to play unless you pick a quest they just happen to be able to do. But then you can't control anyone else. There are all kinds of possibilities for modders to change that, though, so there's really no telling what will happen.
That's what I figured. I was wondering too if the modders would be able to change that. It's a shame about the camera angles. That reminds me of doing storytelling with the original Sims. That's too bad because the scenery is so pretty. Jonas' dancing is too cute. | |
| | | Sugah Admin
Age : 65
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Tue Apr 05, 2011 12:11 pm | |
| Oh, how beautiful! I'm so enamoured with how pretty the scenery is in Sims Medieval, Ari. Though, I still think the characters resemble the more puddin' faced TS3 Sims than our beloved TS2 virtual peeps. That being said, the graphics are still absolutely gorgeous. I love looking at your screenshots. - Quote :
- What's the point of having 12 different ambitions if the quests are all going to be the same? That's already taken the wind out of some of my sails...That really kinda sucks. So we shall see, as I play more what kind of new discoveries I make.
Are you still enjoying the quest? Found anything new to get excited about? No worries about resizing your snapshots, m'lady. I believe the forum automatically does so, if they are over 700pixels wide, but don't quote me. Okay, forgive me if someone has already turned you onto this site, but... I came across The Fairy Forest. I'm assuming, since you already have so many amazing Medieval downloads in your game, you've discovered this TS2 site already. They offer Medieval clothing, crowns, beard and hair, some beautiful poses, castle & cathedral items, etc., etc. | |
| | | Astral Faery
Age : 55
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Wed Apr 06, 2011 10:33 am | |
| Toni - ooh - she did a beautiful job on those - she even captured the artistic lighting style of TSM. Just gorgeous - I'll probably get these for my TS2 game. Love them.
Em - sometimes the camera gets downright frustrating due to your lack of control. It's actually more limited than TS1, because you can never get behind your sims. When they're outside you can rotate around them (I think), but inside is so structured - you have a dollhouse view of everyone in their little homes - from the front only.
Sugah - the sims look more like TS3 than TS2, because of the lack of being able to add proper cheekbones and more structured jaws. There is a vast improvement in the skintone, though, and they are significantly better than TS3 sims. Also, this is just vanilla, who knows if creators out there will make them look better. Remember how ugly TS2 sims are as a whole without content? Though, I honestly have to say that TS3 sims, with all the content out there, still don't look diverse enough and pretty enough for me to play. That's really the only reason why I won't play it. I keep hoping that creators can get of that pasty dough face look, but there doesn't seem to be much that can be done with it. I'll pass it by and wait for TS4, if there is one.
Thank you for your link - I have several of their things already - quite nice!
As for TSM, well, I'm starting to get kinda bored already. I was intent on playing this game and not expecting things from it that weren't there. But I abruptly finished my first kingdom the other night - I was surprised since I still had quests on the board and heroes I hadn't even played yet, and I didn't feel like I was done. There is a final quest that any of your heroes can do at the end - sail to a new land and start a new kingdom. I wanted to take my knight because I thought it would be more fitting, but he was engaged to my spy and I didn't want to tear them apart. So I picked my level 8 blacksmith. He started as a level 8 monarch in the new kingdom, Dragonstone, keeping none of his former skills or relationships. And the kingdom looks exactly the same. And the neighboring territories are exactly the same. And you are walked through the first couple of quests again - just like in the last kingdom, despite the fact that you can't even play this one until you finish the other one. There is a spot during this that the game has you give a flower to the trader woman and encourages you to start a romance with her (or the male bard, if you prefer). I did this in my first kingdom, and ended up having the two get married. I was disappointed to see the trader woman looked exactly the same. She had a different name, but she had the same dress, same hair, same face. I was able to change her hair and outfit, but big deal, eh?
I have earned freeplay mode in my original kingdom. But it's really not that interesting. Your heroes can't advance in their professions anymore. I never even got to play my Jacoban priest and merchant - they're still stuck at level 1 and that will never change. There are no longer daily duties that give you a sense of what your hero represents and gives you something to do. You can have children (but only two), and exactly as in sims 1, they go from infancy to childhood, except unlike TS1, you can't even control them. They're just...there, and run around the kingdom with the other kids. You can't see anything about them. So pregnancy and parenthood are completely unrewarding because the kids don't grow up. I had one other sim have a baby, but then...now what? He will grow to a child that I can't control or watch grow up. It's like there is no purpose to the lives of these sims anymore. No duties, no professional growth, no family life...what the heck are you supposed to do?
And the quests are all the same. I didn't do all of them last time, and many have different approaches to them and different decisions I can make during them, but meh. It still doesn't change things that much for me.
So now in my second kingdom, I started placing the buildings in the reverse order so I can play the heroes I didn't get to play last time. I decided that I wouldn't rush through the quests so fast this time to get a good rating. I would slow down and enjoy the everyday living and professional leveling of my sims. But then...for what? To eventually get to free mode where I'm bored because there is no sense of achievement or responsibility.
It's not even really pulling at me right now. I was really attached to my first sims, but now I have to start over. I saved some of them, and they can come to this kingdom and start in a profession at level 1, if I want. But if feels as if there is no point of living their lives anymore because it feels empty.
And I think that's the problem that simmers are having with this game. They're expecting a sims game - and that's not what this is. This is simlike, but it's not enough sims to feel fulfilling in that aspect. It's kind of rpgish, but not enough to feel fulfilled in that way, either. I know I said earlier that it's its own thing - and that's still true, but all that was fresh and exciting the first time around is already looking dull and pointless. I'm not being pulled to play this anymore - but rather am starting to feel like I have to give it more of a chance to entertain me.
Someone on the EA forums made a great analogy - comparing this game to a card game. You are dealt a hand of cards (your heroes), and how you play them on the table (the kingdom) is up to you. You win when you complete the kingdom, the cards are scrapped (heroes), and you're dealt a new hand to replay the same way or a different way.
But this is a very difficult concept for simmers because we were taught to attach to our little creatures and watch them grow - in their job and family. You can't do that with this game and it leaves me feeling....empty.
All its beautiful graphics, lighting, and coloring won't change that. The create-a-style tool is very cool - but you can't even build in this game, so every castle layout (and every other building for that matter) is always the same. But I suppose that doesn't even matter because you only get a front view of the buildings when your sims are inside, anyway.
My biggest sims fantasy - combine the warm lighting, textures, music, and graphics of this game, to the freer (and prettier) sims customization of TS2 and its ability to grow your sims lives in many ways. Add the medieval setting, and allow sims to have horses, cows, chickens, etc that they have to take care of. Have the ability to have different classes so you can plop a created sim right into a noble house or a peasant hut. Keep the dueling because that's extra cool, but a world set up like a fantasy medieval playground with life that simulates that, with children that grow up and continue the family line, and professions like in TSM where a sim can make money at home by crafting and brewing things, would be the perfect game, in my opinion. | |
| | | ilikefishfood
Age : 59
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Wed Apr 06, 2011 11:23 am | |
| With the beautiful custom content out there for TS2 now...and all sorts of lighting mods, the ability to create unique-looking sims and a good graphics card...TS2 ain't half bad. Maybe I've been playing for too long, but I swear some of my TS2 simmies are beginning to look real! That's really disappointing about TSM though. It's frustrating because obviously the ability to make the perfect sims game (as you described) is out there! | |
| | | Astral Faery
Age : 55
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Thu Apr 07, 2011 9:27 am | |
| Yes, I'll always be partial to TS2. I know there this a lot of custom content out there to capture the look and feel of TSM, but it would be nice if there was already a game that blended the two together - rather than spend hours looking for and downloading content. It took me forever to get my Medieval game set up, and there is a glitch or two - nothing serious, but annoying sometimes, nonetheless. But I'm not the only one craving a game like that - many people at EA forum are wanting the same thing and hoping TSM was that game. I want to milk cows. I want my sims not to be able to eat porridge unless they have all the ingredients to make it. I want a butter churn and more crops - edible crops, not just crops you can put in the fridge to make other dishes more nutritious or that can only be juiced. I want to have to slop pigs, clean stalls, ride horses (for those who can afford them), and have fish be a good meal - not an overly fattening meal that I hardly ever feed my sims because if I don't watch them while they eat they'll stuff themselves silly. Stupid. Now I'm just being whiny and bitchy, lol. Sorry. | |
| | | Sugah Admin
Age : 65
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Thu Apr 07, 2011 11:21 am | |
| - Quote :
- ...and they are significantly better than TS3 sims. Also, this is just vanilla, who knows if creators out there will make them look better.
That's true. There's always hope for that. Another great review, Ms Faery. - Quote :
- I'm starting to get kinda bored already ... It's like there is no purpose to the lives of these sims anymore.
No duties, no professional growth, no family life ... what the heck are you supposed to do? ... And the quests are all the same... To eventually get to free mode where I'm bored because there is no sense of achievement or responsibility ... it feels as if there is no point of living their lives anymore because it feels empty ... It's kind of rpgish, but not enough to feel fulfilled in that way, either ... All its beautiful graphics, lighting, and coloring won't change that. And there you have it, in a nutshell. I enjoyed reading everything you've shared here. Thank you for the vivid portrayal of what TSM is all about, Ari. I love your description of your "biggest Sims fantasy". Now THAT would be a helluva game! | |
| | | SimEm
Age : 44
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Fri Apr 08, 2011 9:47 am | |
| What a bummer. It's hard to make a game that has the longevity and can keep a players interest the way The Sims does. - Quote :
- I want to milk cows. I want my sims not to be able to eat porridge unless they have all the ingredients to make it. I want a butter churn and more crops - edible crops, not just crops you can put in the fridge to make other dishes more nutritious or that can only be juiced. I want to have to slop pigs, clean stalls, ride horses (for those who can afford them), and have fish be a good meal - not an overly fattening meal that I hardly ever feed my sims because if I don't watch them while they eat they'll stuff themselves silly. Stupid
Me too! That would be so cool. Surely, someone could make a hack to make the fish less filling. . . I wonder if anyone has done that yet. I agree that was a strange move by the game makers. | |
| | | Astral Faery
Age : 55
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Sat Apr 09, 2011 9:51 am | |
| Oh yeah - and I want to be able to hunt for game and have hens that lay eggs that sims can cook and eat. And did I mention that I want all of that in a medieval setting, or was it obvious? | |
| | | Astral Faery
Age : 55
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Mon Apr 11, 2011 9:18 am | |
| I got an email from the Royal Kingdom group I'm in. flyingchiclket has adapted the Asylum challenge (where the basis of the challenge is to have a full household but only control one of the sims in it while the others are left to their own devices) to fit the Royal Kingdom chlallenge theme, and it sounds pretty exciting. If one of your sims 'goes mad', then they get sent to the asylum where they have to stay until they're 'well'. It's supposed to be played on rotation, just like the rest of the kingdom, and each rotation the one controllable sim changes - which makes this pretty interesting. Of course, the downside is, the sims you aren't controlling could die, and I'm such a softie that I don't know if I could take that, lol. There are different parameters that define what constitutes 'madness' and 'wellness' and assorted rules to follow when playing the asylum. I'm so very tempted...Should I just shut up and nut up and do it, risking death on some of my sims? Whatchoo guys think? Am I too nice to my pixel people? | |
| | | Ullwera
Age : 61
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Mon Apr 11, 2011 2:52 pm | |
| What are the Royal kingdom group? You are a little bit sensitive Ari, Sims do die sometimes that´s the way it is. Just shut up and nut up and do it!!!!! You´ll be fine!! We comfort you if one of your favorites leaves for the everlasting umbrella drinks island. | |
| | | Astral Faery
Age : 55
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Mon Apr 11, 2011 3:25 pm | |
| LOL Ulli!! Your post cracked me up. I'm going to do it. Coming soon to the Kingdom of Dragonfae - an asylum! | |
| | | SimEm
Age : 44
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Mon Apr 11, 2011 8:39 pm | |
| Yes, do it! Unless the rules are really different than the regular asylum challenge, I don't think you'll have much to worry about it. I did it (the thread is around here somewhere) and no one even came close to dying. The idea of rotating the controlable sim is a really interesting one. Some day when I really get around to really playing the kingdom neighborhood I set up, I really am going to have random events, with deaths among other things. I'm a softie when it comes to my sims, but I'm really going to do it . . . I think. | |
| | | ilikefishfood
Age : 59
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Mon Apr 11, 2011 9:06 pm | |
| So will you do it with your existing Kingdom families Ari, or are you going to start a new one just for the challenge? I'd go out of my mind if it was a family I was already attached to! I'm like you that way, Ari. I hate to see simmies in distress. I've been known to make visitors selectable in order to help them look after their needs! Ha haaaaaa! Nonetheless, I am fascinated by this idea. I've not heard of the asylum challenge before. Looking forward to seeing the results of the madness (pun intended ) | |
| | | Astral Faery
Age : 55
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Thu Apr 14, 2011 11:57 am | |
| Ulli - the Royal Kingdom Group is a yahoo group you have to join in order to get the complete rules for the challenge - and there are a lot of other tidbits there as well from other group members - like their own modified rules. Em - I was going to be brave when I started this - I really was! I was checking into a mod that introduced many dark elements to gameplay, which would make the medieval setting more realistic. It's called DSS (Dark Side of Sims2) and was geared heavily toward the romance aspect - but I wasn't interested in that part since I had ACR. The part I was interested in was the darker part which was this: "DSS itself exists yet only as ideas in a text file and waits to be programmed. This component is designed to add the most realism into the game, like breaking kitchen counters, breaking sofas and beds that are used too intensively, power outages during thunderstorms, accidents on the way to work / school, random physical attacks by mean sims and wolves and dogs, slower job promotion, and even unpredictable deaths of sims / pets in all age groups. Since "The Sims 2" introduced aging and death at a certain age, I found it only fair to add a (very) small chance of death through other opportunities." That sounded really exciting to me, but sadly the project was discontinued and I don't think it had ever been updated for AL. I really wish I had had stricter rules from the beginning, because it's hard to implement more tragedy into my kingdom now, since I've watched the second generation grow up and start families of their own. Additionally, I was thinking of using something like this table to roll up different happenings for my kingdom. I actually did start using it - sort of. Okay I used it once and the only thing I actually did was an aspiration change that I had rolled. There's a result on the table that says "blinded" - which would be great for storytelling, but difficult to actually implement in gameplay, so I decided I would make anyone who rolled it become sterile, instead. Wouldn't you know that one time I rolled for the kingdom at the beginning of a round of play, I rolled that - and it applied to Aubrey Goldfinger. Now at the time, he was just a toddler and one of my favorite offspring because he was just so darned cute. And he had elf ears! But...I couldn't do it - I chickened out. Now, looking at how his children have turned out - maybe he should have been sterile, after all! However, I am thinking about installing a realistic sickness mod found over at MATY. Reviews seem to be divided; some people say the mod is killing too many of their sims and others say they're not killing enough. Toni - Here are the official rules to the Asylum Challenge. And of course there are quite a few modifications to make it fit into the kingdom - but I've decided to put one in, anyway. Anything can happen to sims locked away in an asylum with ACR installed. It would be interesting to see children be born into it and what kinds of new relationships form. Now the only problem I have - none of my sims qualify to be committed (aspiration failure or a visit from the social bunny). Some of my peasants are sad and cry all the time, but haven't quite hit rock bottom and gone cuckoo. As eager as I am to play it, I'm wondering how evil I am going to be and if I'll actually go as far as "helping" my sims go crazy. If any of you come across a mod we can use to put some realism into the game (or otherwise torture our sims) - please let me know! I need to get more adventurous and brave with my game. | |
| | | soloaris
Age : 66
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Thu Apr 14, 2011 3:57 pm | |
| - Quote :
- If any of you come across a mod we can use to put some realism into the game (or otherwise torture our sims)
Ha, ha... Ari you are a bad girl today torture our Sims Yes I admit, that is fun! | |
| | | Sugah Admin
Age : 65
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Thu Apr 14, 2011 4:47 pm | |
| Before I forget, Ari, have you been to Blacky's Sims Zoo to check out their Medieval goodies? They have about 57 (5 pages worth) different Medieval downloads HERE. It's everything from clothing to build mode to objects & decor to real estate and more. Don't forget to share any Sims 2 challenges in our Challenge Arena, Ms Faery! We'd love to see how you do with your Kingdom of Dragonfae Asylum challenge. | |
| | | SimEm
Age : 44
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Thu Apr 14, 2011 5:00 pm | |
| Thanks for the links, Ari. They look really interesting. I'm going to try that realistic sickness one and see how it works out. - Quote :
- because it's hard to implement more tragedy into my kingdom now, since I've watched the second generation grow up and start families of their own.
I can definitely see how it would be. I actually made up a list of events, when I tested it out, I was getting positive ones almost all of the time, so that's a good sign. I haven't put the names in yet, mostly because I can't remember the names of the sims in my hood. I played one household and someone called for a sim and I stared at the screen for the longest time, thinking who was that. It was a bigger household than most, but still. I had the idea that I wanted to send one of my sims to prison for insulting the queen (after the queen spied on her with the telescope) but I didn't go along for it for as long as I intended, for various reasons. My regular neighborhood rolled up a death event last time I was playing with my random generator. It's going to be a tough one to go through with. I agree, the blinded one would be interesting for a story, but pretty much impossible to execute. | |
| | | Astral Faery
Age : 55
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Tue Apr 19, 2011 10:02 am | |
| Jackie - hee hee - yes, I'm trying to be more adventurous when it comes to playing my sims. Thank you for the links, Sugah! I have some of those, but certainly won't mind taking a look and seeing if I can find anything new. What I'm doing right now isn't a challenge, I'm testing a mod to see if I want to put in my Royal Kingdom. If I decide to take on a challenge, I'll be sure to post it in the challenge thread. Em - oh boy - a death event. I'm not so sure I could pull that one off, either. I've played with the idea of having a prison, too. It would kind of flesh out the neighborhood a little, but my sims are usually so well behaved, who would live there? Hmm. Ok so I mentioned I created a test family to test out the realistic sickness mod. I've been curious about it ever since I read it, and couldn't decide if I wanted it or not. So a test was in order. I have the Any Game Starter on my secondary account, and set up a mini game with one neighborhood and no cc (except my beloved hacks/game fixes that I can't play without). First I set up some of the Maxis families - the Newman (the one with the two orphan teens and their siblings), and the Gavigan family (mom, dad, and child). To make them sick quick I had them dump trash on the sidewalk so they'd get roaches, which would give them the flu. I made sure everyone was nice and infected before cleaning up and calling an exterminator. Having roaches is devastating to sims, and they would run outside and stomp them, freak out about them, and cry for days about them - even after they were gone. I've never been bothered by my sims getting the flu before - it was never any big deal. Every once in awhile they'd have a hacking fit or have to run to the toilet, then go about their business like nothing was wrong. When you have this mod installed, you need to pay attention to your sims' needs - just like the game tells you to, because now it actually matters. First of all, in the Newman house (2 teens, 4 children), it was difficult to keep the fun up. Between school and homework and hour long hacking fits, meeting their needs was actually a challenge, particularly the fun. In the Gavigan house, I got the mom pregnant again, which I suppose was a good thing, because sometime after the baby was born, her husband dropped dead in the bathroom. I was a little surprised, because he didn't seem to be doing that badly. Her oldest child was very sick all through his childhood, spending a lot of time hacking and coughing. Shortly after he morphed into a teen, he, too, died. I don't think the children can die from this, but being a sick child could make a teen drop dead, apparently. Also, sims don't really seem to be that upset that a loved one died from sickness. The mom cried more about the fact that she had roaches than she did about her husband, and I don't think she even noticed that her oldest son was gone. Then I decided to make a family of 8 and test some more. If you haven't met them previously in the challenge thread, this is the Typhoid Family - whose sole purpose is testing this mod so I can learn more about how it works. From left to right in the back we have Tony, Terry, Tyler, Tonya, Tess, standing in the middle is Troy, seated from left to right is Tani and Tabitha. I rolled random aspirations, zodiac signs, turn ons and turn offs. I built them a little house to die er...I mean live in, while I tested. The first day, sick Gavigan mom came over, so I let her infect the house, so I didn't have to resort to playing with roaches. Only Troy was infected. No one else, even the woman he was woohooing (thanks to ACR) was infected. I tried to take care of Troy. I made sure his needs were met, but he still suddenly dropped dead one day right when he got home from work. Keeping needs and mood up are not necessarily an indication of improvement. I read over at the forum that going to work seems to be a big factor in how well a sim does. So when the game says '...and doesn't spend too much time standing up, he'll get better in no time' - now it's really true. Sick sims need to get a lot of rest. I'm still testing that. Here lies Troy Typhoid. After Troy died, the infection was gone, so I summoned the Gavigan woman to the lot again. What's her name....Mary? Incidentally, is she not frightening? What the heck were the creators thinking? Would that make her Scary Mary? Tyler, who was close to her during lunch, was infected immediately. And soon after, Tyler and Tess got sick, too. Troy's ghost. Tony and Tabitha, who both rolled family, are a couple. And now they're married. With a little one on the way. So naturally I was distressed when I saw Tabitha coughing. I think I said something like "Oh no! Not her!" And then...I cheated. I had her make the Grandma's comfort soup and it made her well. And I've also fed it to Tony, and Tani, and Tonya - as these four are my favorites and I don't want them to die. So...I kinda failed the whole point of the testing family, lol. Even without any cc, I got attached to some of these sims and I like the little house I made and I don't want them to die. Tess, Terry, and Tyler can go, that'll be fine. So they'll continue to be my guinea pigs. Terry accidentally ate some of the soup and got well, so I'll have to reinfect him. The comfort soup (it comes with whatever EP gives you the secondary aspirations - I forget which one that is. You have to go into that and select the soup as an aspiration perk, or you will not be able to make it) is effective even if burnt, but they have to eat the entire bowl to get well. So...I have 4 favorites of the house, and I've made Tani a sibling to Tony, and Tonya a sibling to Tabitha. SIGH - OK so I'm a big ol' softie! But I'm still testing - it's ok if I keep these 4 well and test the other 3, right? Slipping the cure to half the house because I like them is no worse than inventing back stories for sims, you know! Besides, now I need to see if I can actually get a sim to recover naturally from the flu. I have yet to see a sim recover from sickness with this mod installed. This stuff is pretty fatal. While I don't think 'flu' is really an adequate term giving the severe coughing and wheezing fits sims have, this will make an excellent plague for a royal kingdom, or any other neighborhood. You can have your sick sims in isolation so they don't infect everyone else. I can see this thing wiping out families and leaving households without heirs. Excellent for storytelling purposes, if you play a game like that - or great for spicing up gameplay. Because with this thing in your game, you have to worry about sims who get sick. Now what I'd need to decide is, should I allow my family sims to learn the cure (the comfort soup?) or would that be cheaty? Hmmm... I'll have to think on that. | |
| | | ilikefishfood
Age : 59
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Tue Apr 19, 2011 10:34 am | |
| Well, first let me just say...I TOLD YOU SO!!!!!! I knew you'd get attached and not want to let them die! Okay, now that I've got that off my chest.....I don't think the comfort soup is cheaty at all! We've long used home remedies and brews to cure ailments...even back in Medieval times. Of course not everyone can make comfort soup, so if you make sure only one or two people know the recipe, that it won't be that easy to come by. You can arrange it so that only your 'special' simmies get it. Back in Medieval times people also died from consumption (which I think is the early name for TB) but I'm not sure if people ever got cured. But they certainly did have fevers and ague and other flu-like symptoms. Looking forward to seeing how your T-family fares. | |
| | | Sugah Admin
Age : 65
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Tue Apr 19, 2011 10:50 am | |
| - Quote :
- If I decide to take on a challenge, I'll be sure to post it in the challenge thread.
That would be awesome, Lady A! Thank you. - Lady A wrote:
- And then...I cheated. I had her make the Grandma's comfort soup and it made her well. And I've also fed it to Tony, and Tani, and Tonya - as these four are my favorites and I don't want them to die. So...I kinda failed the whole point of the testing family, lol.
- Lady T wrote:
- Well, first let me just say...I TOLD YOU SO!!!!!! I knew you'd get attached and not want to let them die!
Toni called it, didn't she?!? You're such a softy for some of your Sims. (Not that many of us aren't guilty of the very same thing, mind you. ) BTW, I am not sure Grandma's comfort soup is cheating. If a Sim is able to make the healing brew (and like Toni said, not all can), then why shouldn't you utilize that option? I concur with Toni on that. Don't you? - Ari wrote:
- ...because sometime after the baby was born, her husband dropped dead in the bathroom. I was a little surprised, because he didn't seem to be doing that badly. Her oldest child was very sick all through his childhood, spending a lot of time hacking and coughing. Shortly after he morphed into a teen, he, too, died. I don't think the children can die from this, but being a sick child could make a teen drop dead, apparently.
Woah! I found it very interesting that there wasn't a whole lot of mourning going on when the fam started dropping dead, Ari. You said they were more upset by all the roaches, than the loss of their family members. Thank you for sharing your Typhoid fam with us and your experience with the realistic sickness mod. Verrrry interesting! - Toni wrote:
- Looking forward to seeing how your T-family fares.
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| | | clc
Age : 34
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Wed Apr 20, 2011 7:46 am | |
| Ari you have a wonderful album hun, I admit I have only scratched the surface as you have a VERY BIG album and I don't have that much time on my hands. I will try to have a proper look though when I have a spare year or so. So I am gonna start from your last post and then try to keep up from there. Really interesting idea hun, I had never heard of a sickness mod, then again I think I have only ever had one sick sim and they were better again the next day to be honest. I like you grow far to attrached to my sims, I have morning periods when they die so prehaps this mod would not be so good to me. - Quote :
- excellent plague for a royal kingdom
- Quote :
Excellent for storytelling purposes Hum thats a good idea I've been meaning to start up a challenge story here at Sugah's this might be the way to go.... Looking forward to your next update Astral Faery. | |
| | | AdriannaSimmie
Age : 50
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Wed Apr 20, 2011 9:22 am | |
| Wow Ari, I hadn't heard of the sickness mod so thank you for sharing you families story with us..
I totally laughed out loud when Toni called you on saving some of your simmies. It is so hard once you get attached to them...
I look forward to the next chapter :) | |
| | | SimEm
Age : 44
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Wed Apr 20, 2011 10:36 am | |
| You were smart to test it! I just stuck it in my downloads folder carelessly. I guess I could cheat, or exit without saving and remove it, if it becomes too bad. It's difficult not to get attached to sims, even test sims. I pretty much always get attached to my test sims too. I think it's funny that the woman you brought over to infect everyone is named Mary and your family is the Tyhoid family. I guess that would make her Typhoid Mary? The picture of the ghost haunting them while they sleep is a great shot! | |
| | | Astral Faery
Age : 55
| Subject: Re: Old, Archived Dead Threads Graveyard 3 Wed Apr 20, 2011 12:03 pm | |
| clc - ah, no worries, hon. Don't worry about trying to backtrack. It's nice of you to drop by and leave me some comments on the weird stuff I like to do when I play, lol. - ilikefishfood wrote:
- Well, first let me just say...I TOLD YOU SO!!!!!! I knew you'd get attached and not want to let them die!
- Sugah wrote:
Toni called it, didn't she?!? You're such a softy for some of your Sims. (Not that many of us aren't guilty of the very same thing, mind you. )
- AdriannaSimmie wrote:
I totally laughed out loud when Toni called you on saving some of your simmies. It is so hard once you get attached to them...
Ok in my defense, Toni was the one who said she had to have a back story for every sim she ever made and that every sim needed someone to love, so....call me a softie if you want, I don't care. :nannybooboo: I was going to be objective about this little project (I really was!) but...but....sometimes sims are just so cute I just can't help it. So the 4 chosen sims will keep eating the soup to stay well, the other three will continue to test varying degrees of care to see if they can actually beat the sickness without the soup - to see if rest will actually make a difference. And, just as a safeguard, I....sorta...had the two family sims get a job in the paranormal track just in case one of the sims I like actually died by accident - then they will be able to call the Grim Reaper. THERE! I admitted it! - SimEm wrote:
-
I think it's funny that the woman you brought over to infect everyone is named Mary and your family is the Tyhoid family. I guess that would make her Typhoid Mary? The picture of the ghost haunting them while they sleep is a great shot! LOLLLLL! I didn't even catch that, Em! That's awesome! I often carelessly toss things into my downloads folder, too. But I was...cautious (paranoid) with this one because I was afraid it would 'kill off all my sims' like someone said in the discussion thread over at MATY. I needed to see how likely it was for sims to die before I subjected my sims (babies) to realism (torture). I'm going to put it in, though, because I really am evil! | |
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